New Site Navigation

After receiving some comments (and never having been happy with the navigation ourselves), we decided to amend how the site navigates.

We have dropped the entire ‘board games’ section’, instead pulling it out so that you will be able to start searching directly for your game of choice. Hopefully, this will make things much easier to navigate.

If you have any questions or comments, do feel free to comment.

Ticket to Ride Quick Guide

Days of Wonder’s Ticket to Ride series is one of the best-selling board games in the world, with over a million copies already sold for the base game. A highly popular train game, the Ticket to Ride series is categorized by simple rules but more complex strategies than popular classic games like Monopoly and Risk. As with all popular series, the Ticket to Ride series has expanded to include a variety of stand-alone games that have taken the award-winning mechanics and also provided expansions to the base game.


Ticket to Ride
Ticket to Ride is the original game of this series and is set in North America. Players collect points by connecting major cities on the board by discarding coloured “train” cards from their hand. Longer railway lines provide higher points, but are harder to connect. Additional points are won by completing destination cards (which indicate a pair of cities that the players must connect or lose points on).

Railways lines on the board are marked in specific colours, with the majority of cities only connected by 1 line. This makes it a ‘race’ against other players and provide opportunities for ‘spoiler’ purchases of railway lines. Furthermore, as engine cards are drawn from either the face-up pile (2 cards) or unseen from the face-down pile (3 cards), players must debate whether to push their luck or go for the sure-bet each turn. Additionally, during the game, players may draw additional destination cards at any time.

With uncomplicated tactical options, Ticket to Ride is a great game to introduce new players to more complicated board games. Each turn, the decision to act is very simple, but the long-term implications are quite high. Furthermore, because the variety of choices per turn are low, the game ‘flows’ very fast.


Ticket to Ride Europe
Ticket to Ride Europe is the same base game as Ticket to Ride, set on the European board. With the new map for Europe, new strategies appear as well as the different locations nad destination cards that will interest even veteran Ticket to Ride players.

As well, in Ticket to Ride Europe, 3 train stations are available per player. By playing a train station on a city, players can use a single track of their opponents to complete a destination card. This helps reduce the ‘blocking’ effect that is inherent in the earlier base Ticket to Ride game.

Lastly, ‘underground’ tracks are available. The cost of these tracks vary, depending on a random draw of cards. This introduces a new, random aspect to the game that makes underground tracks more risky to build.

Overall, Ticket to Ride Europe is less competitive than Ticket to Ride itself with the inclusion of the train stations and adds a new series of features.


Ticket to Ride Marklin
Ticket to Ride Marklin introduces the base game to the country of Germany. The new board provides new routes to mix things up, while the introduction of ‘passengers’ and chits on cities that the passengers must pick-up is an innovative addition to the game. With the use of ‘passenger cards’, you can even use an opponents track to continue your journey with the passenger, adding even more points.

As well, a new ‘engine +4’ card is added, which can only be played on longer routes. As well, route cards are split into long and short routes, with players able to decide how many routes from each pile to draw. This provides another interesting decision for players to make that will affect their game play.

Perhaps the most interesting, if aesthetic alteration is the use of unique train cards based on the Marklin series of toy trains. Probably the best looking of the three base-games, the Ticket to Ride Marklin edition cannot be expanded by any of the other games.

Expansions


Ticket to Ride USA 1910
The Ticket to Ride USA expansion provides a replacement of all the original Ticket to Ride cards to a larger version. Furthermore, it adds 30 new Destination cards for the 1910 game and a rulebook with 3 variant games – 1910, Big Cities and the Mega Game variant.

Ticket to Ride USA 1910 really expands only the original Ticket to Ride base game, allowing for easier card handling and some new changes to provide more fun to the original.


Ticket to Ride : Swiss Map Expansion
The latest expansion, Ticket to Ride Swiss Map Expansion expands either the original base game or the Europe variant. This expansion is usable with either game, but not with the Marklin expansion.

Ticket to Ride Swiss Map Expansion actually provides a new game board that is specifically designed for a smaller number of players and introduces a few new rules including underground tunnels (as per the Europe edition) as well as destination cards with varying number of points depending on their final end points. Also, destination cards will now connect between adjacent countries in this edition.


Ticket to Ride the Card Game
Recently released, the Ticket to Ride Card Game delivers all of the excitement, fun, and nail-biting tension of the original Ticket to Ride board game, but with several unique game-play twists in a new stand-alone, card game format.

Players collect sets of illustrated Train cards, which are then used to complete Destination Tickets – routes between two cities depicted on each ticket. But before their Train cards can be used, players must face the risk of “train-robbing,” where another player may force them to lose their hard-earned cards.

The Ticket to Ride card game is meant for 2 – 4 players and provides a new dimension to the popular train series.

Wish List feature

Hi all,

We’ve added a new feature to our site such that you can now add games that are out-of-stock/to-be-released to a list. This will do two things:

a) e-mail you when the game is back in-stock

b) inform us that you are looking for the game, so that we can stock it ASAP

This takes the place of pre-orders that we used to do. Now you can express interest in a game without having to pay for the game straight-away. This way, we can be certain to ship orders out to you ASAP and still be able to get in games in sufficient quantity for everybody.

There is also a wishlist system that is combined into this option. We are working on making it publicly accessible so that you can send your friends and family to the wishlist.

Obviously, this just launched so there might be a few bugs. Do inform us if you find any!

New releases & games back in stock

July 22, 2008

New releases (or new board games to stock)
Acquire
Arkham Horror: Kingsport Horror
Cold War: CIA vs KGB
Combat Commander: Europe
Cutthroat Caverns
Doom – Expansion Set
Duel In The Dark Expansions
Horus: Influence & Power
Metropolys
Settlers of Catan: Traders & Barbarians
Ticket to Ride Card Game

Zombies! 7 Send in the Clowns

Games back in-stock
Apples to Apples Party Game
Arkham Horror Curse of the Dark Pharoah
Balloon Cup
BattleLore! Call to Arms Exp.
Blackbeard The Golden Age of Pirates
Buyword
Carcassonne Inns & Cathedrals
Carcassonne: Hunters & Gatherers
Carcassonne: Traders & Builder
Cash n’ Guns: Yakuza Exp
Caylus
Container
Descent: Road to Legend Expansion
Descent: Well of Darkness
Doom: The Boardgame
Frontiers
Gloom
Iliad
Imperial
Kill Doctor Lucky
Killer Bunnies Blue Starter
Lost Cities
Manhattan
Munchkin 4: The Need for Steed
Oregon
The Pillars of the Earth
Pillars of the Earth Expansion
Power Grid
Princes of Florence
Puerto Rico
Settlers of Catan 4th Edition
Settlers of Catan Pre07 Adapter Kit
Settlers of the Stone Age
Talisman Boardgame
Thebes
World of Warcraft: Shadow of War Expansion
Wyatt Earp
Year of the Dragon
Zombie Fluxx
Zombies! 3 Mall Walkers 2nd Ed
Zombies!!! 5 – Schools Out
ZOMBIES!!! 6 : SIX FEET UNDER
Zooloretto Expansions

New Stock!

Hi all,

Sorry about the delay in getting our July 1 shipment in (yes, we’re aware it’s well past the middle of the month. If you’re frustrated, guess how we feel?). We have received word that the clearing should go through either today or early Monday morning so we expect the games in ready to ship by Tuesday probably.

I’ve updated the site with all the new games that have come back into stock and we are working on adding all the new games that have come in. Expect a full update very soon with a proper in-stock list.

The games should be sorted out by Wednesday latest by our logistics company, so we should be able to ship out most new orders by Thursday (if not earlier). Hopefully pre-orders shouldn’t be long behind that.

Again we apologise on this. We had UPS send the shipment back from the border repeatedly but everything is sorted out at last now, hopefully. Murphy obviously hates us this month.

Carcassonne Quick Guide Part II

Following Part I of the Quick Guide, we continue with a discussion about other Carcassone product line extensions including travel editions and stand-alone board games.


Carcassonne Travel Edition
It’s exactly what it says it is – a travel edition of the award winning Carcassonne game. Note that the travel edition is incompatible with any other expansion or game.

Stand Alone Games


Carcassonne: the Castle
In Carcassonne: the Castle is designed by prolific and award-winning designer Reiner Knizai. Adding his own unique twist to the well received place and play gameplay of Carcassonne, Dr. Knizai removes many of the restrictions on placement while adding a new series of events along the scoring track to add excitement. An award-winning adaptation, Carcassonne: the Castle continues to be a best selling title 5 years after its release.


Carcassonne: the City
In the City, players are brought into the city itself to continue their exploration of the world of Klaus Jurgen-Wrede. While following many of the same gameplay elements, new tiles with different features (markets and goods) as well as new components (such as towers and walls) add a new flavour to this stand-alone board game. Considered one of the best box games with solid wooden components and exterior box, it makes for a great present for Carcassonne fans and newbies.


Carcassonne: the Discovery
With the Discovery of a new land, the intrepid meeples and tile-exploring denizens of Carcassonne are out to claim their riches. Using the same game-mechanics as Carcassonne with some simplifications, the Discovery is aimed at a slightly younger age-set while providing some interesting new modifications to the scoring.

Logistics and inventory update

Hi all,

Well, it looks like our new shipping and logistics center is working out beautifully. All our most recent orders that have been made are shipping within 24 business hours and are getting to our customers much faster.

I have updated the Shipping and Returns Policy Page as well as the Frequently Asked Questions page to reflect our speedier service and our new Local Pick-up policy. Specifically, orders should be paid in full before pick-up (no cash orders unless you are delivering the cash to one of us first!) and can then be picked up after 24 business hours between 10am-4.00pm Monday to Friday at the Logistics center in Delta.

Lastly, we do apologise about the delay in getting our new stock-up. There are a number of pre-orders that are waiting on this new stock to go out (which excludes any Agricola orders that have yet to arrive obviously). Alison was in a bad accident early this month (she’s okay other than whiplash issues) and the van is no longer in commission so we are having to scramble to get the order shipped up. Hopefully, we should have it in-house by the end of the week.

New stock suggestions

As always, we’re looking to improve the site and one of the issues raised is what type of new games should we stock?

In terms of board games – more war games? More strategy games? More Euro games? Or are people interested in us looking for games from Hasbro and the like? Should we look into direct purchases from European distributors?

Or how about more RPG’s? New miniatures? CCGs? Or how about gaming accessories (dice bags, plastic bags, colourful dice, etc.)

We’d love to hear from you.

Descent: Journeys into the Dark Quick Guide

Descent: Journeys into the Dark is a dungeon-crawl game in the vein of the popular Heroquest board game. Using the same system as Doom: the Boardgame, players in Descent work together as a team to overcome the Overlord, their opponent played by another player. With 3 expansions already, the Descent line of products is a fast expanding successful board game for Fantasy Flight Games.

Following is a quick guide on the various Descent: Journeys into the Dark base games and expansions available within Canada and the US.


Descent: Journeys into the Dark
The base game for Descent comes with all the major pieces required to set-up the modular dungeon, randomize the pre-made characters and provide the Overlord with cards to run all 10 pre-made adventures. Multiple new adventures are also available at Fantasy Flight Games website for download as well.

The base game can run from between 2-4 hours, depending on adventure and number of players and due to the modular board, can easily last a gaming group for hours on-end. This is a very well balanced starting game. However, one area that the game lacks is the ability to run a proper campaign – a factor dealt with through it’s latest expansion, the Road to Legend.


The Expansions


Descent: the Well of Darkness

The Well of Darkness is the first expansion for Descent and is a large expansion as most Fantasy Flight Game expansions. It thoroughly adds to the game, from new heroes, new skills, monsters, items and terrain and all other aspects.

The most interesting change is the amendments to the quests. Each quest now has a point system for three different categories: Event, Trap, and Monster. Before the game, the overlord spends these points to buy Well of Darkness cards for the corresponding categories and replace them in the original Overlord deck. This provides a whole new change to the game and allows for ‘tweaking’ of the deck. It does however increase set-up time for the Overlord.

Overall, this is probably the most popular expansion outside of Road to Legend by providing the Overlord more interesting options as well as introducing new heroes, skills and monsters to the game.

Descent: the Altar of Despair
The Altar of Despair is the second expansion for Descent and expands every aspect of the original game with some new rules. There are now more quests, heroes, skills, monsters, treasures and overlord cards including expanding on the Treachery cards first introduced in Well of Darkness.

New aspects of the game introduced here include a Invulnerability potion, Dark Relics and Cursed Items, new ‘corrupted’ dungeon tiles and new fog and corrupted obstacles. Additionally, as part of the scenarios Altars and crushing walls were introduced.

The new mechanic introduced is for Prolonged actions. Basically, the rules for taking Ready actions are changed. Now, on a regular turn a hero who Readies takes two “half actions”

The Altar of Despair is a great expansion but does provide a much more challenging proposition for heroes compared to the base game. Combined together with the Well of Darkness, it makes Descent into a game that might require some additional tweaking to make quests competitive.



Descent: Road to Legend
Road to Legend is the ‘campaign’ expansion that has been long-awaited by fans of Descent: Journeys into the Dark. By allowing players to bring their heroes from one quest to the next, a real sense of a ‘campaign’ can be created and thus makes this expansion probably the most popular for a group of dedicated board gamers.

An entirely new outdoor map is provided, over 200 cards explaining new quests, dungeons, locations and the necessary information for running a full campaign are included as well as new dice, a new rulebook and storage for characters between quests.

Major changes include actual characters for the Overlord to take-on, the ability for players to move between cities and dungeons and a progressive ‘campaign’ that will eventually have the players face the Overlord in-person.

Overall, Descent: Road to Legend plays extremely well, decreasing play-time for each dungeon to one to two hours at most while extending the overall game replay-ability by months. One word of caution – there is a number of opinions that to get the most out of Road to Legend, the Well of Darkness expansion which helps to truly balance the game out should be purchased first.