Anime Evolution contest winner

We would like to congratulate Micah Iwaasa for correctly guessing the total retail cost of the board games we were giving away. Micah – do contact us to arrange for pick-up of your games.

Micah was one (1) of three (3) participants who correctly guessed the total retail cost of the board games – $319.94 – priced at only $200 on our site. That’s a a discount of 38%! .

We would like to thank all of you who participated and visited our booth. Do visit our website to check out the other 500 board games we have in stock that we could not bring to Anime Evolution. We will see you all next year we hope!

Tao and Alison
Starlit Citadel

Finalists for the 2008 International Gamers Awards Announced

The International Gamers Awards committee is extremely proud to announce the finalists for the 2008 IGA in the General Strategy category. Games released from July 1, 2007 – June 30, 2008 are eligible for consideration.

This complete list of this year’s nominees includes:

GENERAL STRATEGY GAMES – Multi Player category

Designer: Uwe Rosenberg
Publisher: Lookout Games and Z-Man Games

Designer: Martin Wallace
Publisher: Warfrog

Designer: Max Gerdts
Publisher: Eggert-Spiele & Rio Grande Games

In the Year of the Dragon
Designer: Stefan Feld
Publishers: Alea & Rio Grande Games

Designers: Andrea Chiarvesio & Luca Iennaco
Publishers: Elfinwerks, Stratelibri & Fantasy Flight Games

Designer: Matt Leacock
Publisher: Z-Man Games & Pegasus

Race for the Galaxy
Designer: Tom Lehmann
Publishers: Rio Grande Games, Abacus Spiel & Ystari

Stone Age
Designer: Michael Tummelhofer
Publisher: Hans im Glück & Rio Grande Games

Tinner’s Trail
Designer: Martin Wallace
Publishers: Treefrog & JKLM Games

Designer: Karl-Heinz Schmiel
Publisher: Fantasy Flight Games & Heidelberger Spieleverlag

GENERAL STRATEGY GAMES – 2 Player category

1960: The Making of the President
Designer: Christian Leonhard & Jason Matthews
Publisher: Z-Man Games

Cold War: CIA vs. KGB
Designers: David Rakoto & Sebastien Gigaudaut
Publisher: Fantasty Flight Games & Pro Ludo

Power & Weakness
Designer: Andreas Steding
Publisher: JKLM Games & MOD Games

Perry Rhodan: Die Kosmische Hanse
Designer: Heinrich Glumpler
Publishers: Kosmos

Designer: Kris Burm
Publishers: Rio Grande Games & SMART

The IGA has also announced the nominations for its Historical Simulations category. They are:

1914 Twlight in the East
Designer: Michael Resch
Publisher: GMT

Asia Engulfed
Designers: Jesse Evans & Rick Young
Publisher: GMT

ASL Starter Kit #3
Designer: Ken Dunn
Publisher MMP

Case Blue
Designer: Dean Essig
Publisher: MMP/The Gamers

Combat Commander: Mediterranean
Designer: Chad Jensen
Publisher GMT

Corps Command: Totensonntag
Designer: Peter Bogdasarian
Publisher: Lock ‘n’ Load

Glory III
Designer: Richard Berg
Publisher: GMT

Marne 1918: Freidensturm
Designers: Nicholas Rident and Thomas Pouchin
Publisher: Hexasim

Napoleon’s Triumph
Designer: Bowen Simmons
Publisher: Simmons Games

Designers: Andres Fager, Elias Nordling & Jerry Mawne
Publisher: MMP

Tide of Iron
Designers: Chrisitian Petersen, Corey Konieczka & John Goodenough
Publisher: Fantasy Flight Games

World at War: Eisenbach Gap
Designer: Mark Walker
Publisher: Lock ‘n’ Load

For a detailed look at the nominated games, as well as the committee members and their qualifications, please visit the International Gamers Awards website at:

The International Gamers Awards were created to recognize outstanding games and designers, as well as the companies that publish them. The awards are truly international in scope, with committee members representing countries throughout the world. The goal is to give greater exposure for these wonderful games to more and more people and help spread the word of the “wonderful world of gaming” on a global scale.

Stock updates and new stock

We updated the stock inventory after our sales on Anime Evolution, so everything should be back to normal and orders are shipping immediately. Sorry about any delay that might have occured!

The good news is that we have 4 more copies of Agricola in than originally expected, leaving us with a total of 5 copies left. Sadly, that is all that we expect to get before the next print run.

Anime Evolution and shipping!

Hi all,

Wow. 2 full days from 8am to 9pm on Saturday and another 9 hour shift on our feet and we’re all dead on our feet. Our thanks for our friends who helped on both days to keep both myself and Alison from ending on the floor.

Overall, Anime Evolution was fun though the rain on Sunday made it all very wet. But a nice, big gym for the vendor’s room helped greatly. Some initial photographs for your viewing pleasure below.

One last thing – working with the new Logistics company has added a new twist to running conventions. So on that note, we might be a day or two late shipping our orders out as they put back into stock everything we returned and have to review the stock list again. Our apologies if your orders go out late!

Before the Rush on SaturdayAlison & Joanna selling board games

End of day Sunday

Agricola is in! And other news

AgricolaAgricola is finally in. All our pre-orders have shipped out today, so if you didn’t receive a tracking number by now, give us a shout. We also have some (12 copies) of the game available at the moment and are attempting to get in more. We also received some new games as well, so do check out our New board games and back in-stock list.

On another note, we are doing Anime Evolution 2008 this weekend. We have to pull quite a few games out, so in some cases, orders might be delayed as we juggle having inventory in two places (and selling them in two places). We apologise in advance for any delays this might cause.

The 5 traits of a board game store entrepreneur

Having run Starlit Citadel for over a year now, we thought we’d take a tongue-in-cheek look at what it takes to launch a board game store from the ground up.


Everyone, and I mean everyone, will tell you this is a bad idea. Whether it’s your friends, local game store owners, family, your business advisor or random strangers on forum boards, they will all have an opinion. And it won’t be positive.

So buck up, get the painkillers ready and just do it.


I don’t mean physical (though if you started out on a budget like us, you will need that too to squeeze between your storage spaces) but mental. The external environment is going to change on you repeatedly and each time, it’s going to make all your well laid plans good only for packing your customers board games.

Whether it’s exchange rates getting worst or a recession or new competitors, it’s all going to change and you will need to adapt. Or fail.


I won’t even start with the old saw about making a small fortune from a large one. To start out though, you will need capital. Lots of it. Whatever type of retail store it is, you will find a list of charges you would never think of – first and last month rent, lighting, shelving, bank charges, your salary, inventory, bookkeepers, lawyers, government licenses, taxes, marketing, IT, and on and on.

So pull out your check book and make sure you can write it all off. At least for a few years because you won’t see any of it back anytime soon.


Know anything about Quickbooks? How about Shareholder Agreements and Articles of Incorporation? Gateway charges? Line-of-credits? Distributor terms? Lease agreements? Insurance documents? CSS? Carpentry?

You’ll need to know all that and all the board games, role-playing games, miniatures, card games you stock. So you better get ready to put on your reading glasses and get learning.


There are days where you will wander why; for less than minimum wage, you’re doing all this. You could be working 9 to 5, grabbing a good paycheck and hanging out with your friends playing board games. Instead, your working long hours stocking games, talking to distributors and customers, negotiating lower rates, figuring out what to do next week, next month, next year. And damn it, you aren’t even playing as much as you used to.

And you know what, you’re right. Right here, right now, it sucks. So you better be stubborn and willing to push through these dark days (and nights), because if not, you won’t ever get to the light one’s.

Got any other suggestions?


JamboJambo is the greeting provided by Swahili traders before the colonial powers came to Africa, and in this game, players take on the role of traders in the marketplace trying to accumulate gold.A fun, fast moving card game that is easy to learn but very in-depth.One of the best 2 player business card games around.Appearance: Jambo comes in a rectangular card board box about an inch in height and 6 inches wide and long.Cardboard pieces are provided for the goods that you will trade and the card stock that make up all the other items in the game are of high quality.Artwork is pleasing to the eye, with cartoonish but appropriate images that are quite well done.

Rules / Ease of Learning: Jambo excels in its easy-to-learn rules.Players each receive a hand of 5 cards to begin and 10 gold with 1 large merchant table.Each turn, a player has 5 actions that can be used to draw, look and replace or take a card; to play a card or to activate a played card.As the end goal of the game is to reach 60 gold, players must strive to buy and sell their goods as depicted on the cards effectively.Of note in the draw phase is that players may only ever take 1 card in a turn, thus limiting the number of actions he can take.

Cards in the game consist of Good cards, People, Utilities and Animals.Good cards can be used to either buy the goods depicted or sell them.Perhaps most importantly, players must buy or sell all the goods on the card.Inability to buy or sell any of the goods makes the card unplayable.

People cards are often one-off ‘event’ cards that can alter the game, while Animals are similar in action though often more ‘offensive’ than People cards.Utility cards are item cards that may be played (3 maximum at a time) and then activated throughout the game for a single action.

An additional card is the ‘small traders table’ that can be paid for to add more spaces to place goods. As you only get 6 spaces to place goods on the main table, you will need the additional table.

Lastly, a special note that any actions that a player has left are discarded at the end of the turn.If a player has more than 2 actions left, he receives 1 gold.

Actual Gameplay: Each turn in Jambo plays fast (2 – 3 minutes per turn maximum) as the number of actions are limited and players have a limited set of choices (draw a card, discard that card to draw another or play the cards in hand or on the table).Card combinations are definitely a necessity to win this game, while the explanations on the cards are easy to understand.

Jambo has a good mix of both ‘defensive’ cards as well as offensive cards that can change your opponents plans, either by removing their utilities or goods in most cases. A few cards also allow you to exchange cards with your opponent, creating a good balance to the interaction between players.

Conclusion: Jambo has definitely shown why it’s won the many awards it has in my book. It’s a good 2 player, economic game that is easily portable and fun to play with involved strategies and tactics but easy to learn rules.