Killer Bunnies and the Quest for the Magic Carrot is a perennial family card game meant for older children and large groups. This is not a high strategy card game, as it is filled with a high degree of randomness; but it is a great party game that shines for large group games.
Appearance: Like it’s title, Killer Bunnies is both cute and slightly morbid, with cartoon bunnies armed to the teeth and looking scared. The magic carrots are a chuckle, as are the various bunnies and the weapons the bunnies wield. Both the card stock and general appearance of the game is of average quality – the cards won’t be wearing out after a few games but overall, nothing to shout about. The front cover pretty much gives ay purchaser the level of art they can expect to encounter.
Rules / Ease of Learning: Overall, the game is relatively fast to pick-up once you learn the rules. It’s not particularly hard to play, with the basic rules being that players have a hand of 5 cards and 2 ‘run’ cards which are turned over at the start of the player’s round. This forces players to ‘plan’ their actions 2 rounds in advance, adding a slight strategic component to the game.
It does seem however that because Playroom Entertainment were trying to keep the rules very simple, a number of important points were missed out in the rules coverage or were hard to find. Examples include – when can I buy from the Kabala Marketplace, should I continue to draw cards after an ‘Immediate’ card comes into play and when does the cyber bunny attack the next bunny?
I also add that the rules should have taken time to explain the iconography on the cards, since certain important aspects (e.g. the pink bar indicating a card can only be played with a bunny in play) are not covered straight away.
Gameplay: Killer Bunnies is first and foremost not a very strategic card game. This is a tactical, humorous card game meant for beginner gamers, children or large groups of friends looking for a light board game. The game is not meant to be taken too seriously and should not be approached with a competitive state of mind – there’s too much randomness for the game to benefit a highly strategic player.
This is however a perfect game for those who want a simple, light and humorous game to have around the house or for those who play board games occasionally. The sudden swings in fortune caused by the sometimes over-powerful cards, the constant murder of bunnies and the twist of fate brought about by the dice can be a roller-coaster of fun and humour.
In many ways, Killer Bunnies can be seen as the compatriot of Munchkin – both have a high degree of randomness and interaction, both are light card games that are relatively easy to teach and both should never be taken seriously. It’s just that Killer Bunnies targets a larger, less specialised niche of the population.
Conclusion: Killer Bunnies and the Quest for the Magic Carrot is a great card game to have in the house to bring large groups of players to the table – either whimsical adults or children. While this will not be the game for serious gamers, it is a good starter game that fills the gap like Bang!, Citadels or Munchkin.