Warhammer : Chaos in the Old World Review

Warhammer : Chaos in the Old World is one of the best 4 player games released in 2009.  Having had a chance to play it numerous times, the replay value for this game has held up very well due to the numerous strategies available for each Chaos God and the changing Old World Cards.  This is a must have game for any Ameritrash player.

Appearance: This is a Fantasy Flight Games production, so obviously the game is pretty.  Lots of little figures for your various acolytes and soldiers, while the board itself has been quite well designed and really pretty.   I love the dials that are used on the board to keep track of the advancement of each God – it’s fast and intuitive to use.  My only complaints are that the banners for the various miniatures have a tendency to break, but it really doesn’t affect gameplay.  What does affect gameplay is the gameboard – it takes a few minutes to realise where the borders are and aren’t.

Rules / Ease of Learning:  Chaos in the Old World is actually relatively easy to learn with the majority of the information available on the handy player aids.  The gods are given power points that they must use up each turn, with each god having three kinds of followers.  These followers can help fight / kill other Chaos God followers or corrupt the individual lands.  Once the threshold of corruption has been reached,  points are scored for the corruptors.  In addition, players can also win the game by advancing their God’s dial to its maximum – though each God has a different number of dial advancements.

Gameplay: This is where the Chaos in the Old World really shines.  Each God has different abilities and goals, so they all play very differently from one another.   Players have to adjust both their play style to what Gods are present in the game as well as the current effects of the Old World cards, which means a shifting strategy all the time.

In addition, while some Gods are easy to learn to play (Korn); others take a while to grasp the best strategies to use.  As such, it’s a continual learning process in Chaos in the Old Worlds.  Players are always engaged, as they watch the actions of each other, shifting priorities as needed.  It definitely takes two to three games to grasp the intricacies of a God, though even from the first game, Chaos in the Old World is fun.

Occasionally though, the Old World cards line up to really hammer the most effective play style of  a god – or greatly benefit another.  In such cases, it sometimes feel that there’s very little a player can do to individually effect the games outcome.  Of course, being the game that it is, the players can work together to hamper a runaway leader.

Conclusion: Chaos in the Old World is a great 2 hour game.  It’s involved, it’s deep, there are numerous strategies to explore and it has just enough randomness to make the game nail-bitingly tense at times.  This is definitely a ‘must buy’ recommendation from me.