Post Con Report : Gottacon

We just came back from Gottacon and while we are still recovering from the 15 hour days.  Gottacon this year was as big, if not bigger than last year and it was an interesting year all around.

Day 1

Load up and go.  We generally pack the day before and just load the van in the morning to catch the 11am ferry and this year was no different.  Load out was easier this year in general too – we tried our best to restrict what we were bringing across to games we knew were going to sell and dropped a bunch of other games.  It didn’t help that sales throughout the week were good enough that we actually had less of some bestsellers in-stock than we had expected.

This year we skipped staying at the Howard Johnson in an effort to save our backs (horrible beds) and booked another motel (the Super 8).  We had about 2 minutes in the room, long enough to drop off clothing before we had to rush to Gottacon and begin unpacking.  As usual, a single booth never seems enough space when you start out and we certainly ended up with boxes unpacked and hidden beneath the tables.  A quick walk-around showed that we had a lot more competition this year too – there were a total of 5 game stores and another independent seller at Gottacon this year.  That was obviously slightly worrying for us, but it seemed many game stores had decided to ‘specialise’ in one area; whether it was miniatures, CCGs, accessories or board games (us).

Kaja in the booth - a brief moment of rest
Kaja in the booth – a brief moment of rest

Once the doors opened at 5pm, the next 6 hours passed by in a blur.  Con-goers were streaming in much more quickly this year, which meant people were playing and shopping immediately.  This was a major change from the year before and we have to give kudos for Evan & Carson for fixing the lineup problem that arose last year.

Game tables were packed almost immediately between the various demos, tournaments and open play.  If anything, we definitely needed at least another 3 tables for open play it seemed.   At 11.30pm we decided to call it a day, though we might have to look at staying open later next year.  Certainly con-goers were still running around shopping it seemed, though at a significantly slower pace by that time.

Day 2

Day 2 started at 9am for us (okay, 9.05am when we got to the Con) and almost immediately we started doing sales.  Sales moved in fits and starts throughout the day, with customers coming in waves as various games and panels finished.  This helped us pace the day, giving both Kaja and I time to take quick breaks to look around the Con.

2013-02-02_14-47-25_787_Victoria2013-02-02_14-48-48_875_VictoriaThere was definitely a lot to see – the board games tables were constantly packed with players with over 16 tables in-play at any one time. Day 2 was also the day of the costume contest with some amazing costumes on display.  On the left is our favorite of the con.

The other sections of the con were always busy though we didn’t see much of it at all.  Certainly the miniature section was very busy whenever we glanced over.

The silent auction as always had some amazingly good deals, with a wide range of items ranging from board games to miniatures to fantasy books available.  The silent auction is probably one of the better parts of the con with such a wide range of products available at sometimes a steal of a price.

Starlit Citadel was running 2 tournaments ourselves, the first a Race for the Galaxy tournament in the morning that had 12 participants and later, in the evening a Dominion tournaments with 23 participants.  The Race tournament went off without a hitch with a lot of happy players and I’m quite happy with the new format (single game elimination with the winner going to the final round where 3 games were played for a $15 gift certificate prize).

The Dominion tournament on the other hand was a bit of a mess, with too many games played (i.e. too much time) and too much confusion.   I’ve definitely got to edit the tournament format; though thankfully everyone involved was generally happy with the overall experience.  Certainly, the finals was nail-biting – everyone ended up winning a game (tie in game 1 between 2 players) so the winner’s were decided by overall points.  The overall winner came from behind and won by amassing 40 points in a last round filled with Witches & Curses.

Sales were busy but started tapering off towards the evening, which meant that Kaja managed to make it to the RPG Improv for the Standard Action Panel.  In Kaja’s words – “I got to play a Goblin“.  That might have been followed by a squee.  I understand there were props, plot cards, singing and a video.

With most gamers having wandered off by 12.30am; we decided to call it an evening  and headed to bed.

Day 3

Day 3 – the final day – started at 9am too but really, most people wandered around like zombies till at least noon.  With sales and traffic slow, I took the chance to do some gaming and broke out Glory to Rome Black Box and Clash of Cultures.  Both were great games to play, with the new edition of Glory to Rome doing some things better (easier sorting and design) and others worst (diagonal stripes that hurt the eyes – really?).  Clash of Cultures was a lot of fun, it’s a streamlined Civilization game that is to civilization games what Eclipse is to Twilight Imperium.  I’m definitely looking forward to trying that one again.

In the afternoon things picked up, with more customers coming by to purchase last minute products.  At this point it seemed some of our over-zealous streamlining of products brought hurt our sales with quite a few games out of stock.  There were also some customers who came by looking for last minute con deals who left disappointed as we don’t do con deals.  Overall, sales were much slower than last year’s con – a factor it seems due to the last minute deals the rest of the vendor’s room was conducting.

Packing up was murderous – long days made both of us move a lot slower than normal and the lack of a proper load-out option meant that load out took forever.  Gottacon definitely needs to work out a better plan for that since by the time we drove to the ferries, we had missed our reservation window.

Last Thoughts

GottaCon was a lot of fun and certainly (in terms of sales for us) worth going.   While the increased competition did hamper us a bit, the increased number of con-goers seemed to make up for it.  I certainly think most attendees had a good time as well, with the amazing amount of gaming that was going on.  The larger number of demos and tournaments were great and the panels seemed to do very well with attracting interest from players who wanted a break from pure gaming.

As a gaming event, Gottacon is probably the biggest there is in BC by a large margin.  It’d be nice to see a similar event in Vancouver, with the current closest options being VCon and Bottoscon in October & November respectively.

Some things that could have gone better include:

  • more ventilation (especially by Saturday evening, it was just ridiculous how stuffy it was)
  • more variety in dealers booths (and a larger dealer area).  While I personally wouldn’t want more game stores, I do believe the con could do with a wider variety of dealers
  • a better load out plan – having the main loading area blocked off during load out because the video gamers were busy was a pain
  • more water – having volunteers drop by with water was great.  Having them drop by only twice during the 3 days was not
  • healthier food choices – while I understand we’re all gamers, it’d be nice if the cafeteria had some healthier food options rather than just pizza / donuts / chocolate bars on offer.