World of Warcraft the Adventure Game
The World of Warcraft Adventure Game is surprisingly good. It’s a solid game that balances the need to develop your characters with interesting abilties, skills and equipment with the need for fast gameplay very well. You each get an individual character to use, with their own special ability deck. As you gain experience, you gain access to more cards from the deck and new portions of the board to explore. Interaction with the board is quick and intuitive; there’s no major restrictions on movement due to bad die rolls and the game’s quests and monsters are fun take-on. Overall, I’d say it’s probably the best adventure game out there at the moment.
A board game version of the hit Coloretto; players must slowly ‘stock’ their respective zoos by taking orders from the trucks arriving each turn. Of course, you’ll need to know when to take a truck with some animals that you want and when to push your luck in the hopes of getting just the right mixture. The addition of a game board that limits both the type of animals you can take as well as the number makes Zooloretto a tighter resource management game than Coloretto. Add the cute animals and Zooloretto makes a lightweight Euro strategy game perfect for introducing beginners to.
Glory to Rome
If you liked Race for the Galaxy, you probably will love Glory to Rome. Taking the role choice aspect of Puerto Rico and Race; Glory to Rome makes you cards work triply hard. Each card can be a role, building, client or resource depending on the phase of the gameplay and where it’s situated. This is an advanced strategy game that requires players to think 2 to 3 steps ahead each turn at a minimum and benefits from multiple plays. Even after 10 times playing it, I’m still finding more to this game each time I break it out.
I like this game. As a fan of Dungeon Keeper; I’m tickled pink by the homage to the original PC game; but don’t let the ‘cute’ graphics fool you. There’s a serious game here, with quite a lot of thinking required. It might be a touch too heavy for some players, and a bit too fiddly for others though as you’ve got to control your command cards, the order of your commands, the monsters and traps you’ll purchase as well as the dungeon rooms you place (and where to place them); along with balancing your evilness to ensure the Paladin doesn’t come visiting. There’s a lot going-on; but it’s well worth the playing.
Ooooh, I like this game. My favorite deck-builder thus far; it has just the right mixture of interaction and strategy for my taste. You can get nasty and throw Illnesses and Bad Habits at other players or play purely defensively, attempting to buy up points to win the game. Of course, the art might turn some people off but if you can get past that, Tanto Cuore is an extremely solid game.
The Legend of Drizzt
The Legend of Drizzt is the 3rd D&D Board Game and introduces both team and competitive play scenarios. In addition, there’s even more heroes that you can play with than ever before with new Events and improved (and more interesting) monster AI. Legend of Drizzt is the perfect gateway dungeon crawler and introduction to 4th Edition as well as a great stand-alone board game by itself.
Lords of Vegas : Dust, Dice & Dollars
Lords of Vegas is a family strategy game. There’s too much luck in here for a pure Eurogamer; but if you’re looking for a simpler filler game that you can introduce the family to; this light-hearted game of casino building is a great bet. Fast turns, easy rules and lots of dice makes this a pretty solid family board game.
Revolution is a game of area control and blind bidding where players are attempting to gain sufficient influence to ensure it’s their opponents who go to the guillotine; not themseleves. They’ll need to bid for control over a variety of powerful individuals in the game, with each successful bid providing a combination of points, territory and influence for the next round. There are 3 types of influences, with force trumping blackmail which trumps gold. However, certain individuals may be immune to certain forms of influence so deciding where each players goes each turn and what they’ll bid is key to the game. Revolution’s a ton of fun, it’s quite light and with a good group can flow very fast.